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this game is so speedrun-able.

With the book edge exploit, it allows us to a much faster speed and make us finish level quickly

Yeah this is a common mechanic used to speedrun the game. We've been speedrunning it for almost 2 years already. There's a link to the speedrun discord in the description of the game and the game is also on as well if you want to check it out! 


man a year without play let´s see how is going now

how do i change character? i saw gura's stream that there's a button to change it on the left platform, but now, there's nothing there

Pause (Esc) and it's one of the options. There are different icons for different characters. Select the icon, unpause, then the character will change next time you load a level.

Ok ngl lets just give him some rest and more time to think on what to do for his next update. Bug fixes will be made later

Es un trabajo increíble, pero esta parte simplemente me frustro. Por otro lado, sería genial poder descargar un savestate (jugué la versión de navegador), para poder continuar la partida en otro momento, realmente me da mucha pena tener que abandonar el juego luego de haberle dedicado tanto, por último, aunque entiendo la dificultad elevada, se agradecería un checkpoint adicional en el nivel donde hay que saltar 3 plataformas rodeadas de minas móviles, luego de que inviertes la gravedad, gracias por desarrollar este juego

doesnt load


What is the RAM requirement of this?

Is this game still being worked on? Is it finished? Watched Gawr Gura's stream of this recently and find myself wanting to play it. So I figured I would ask.


There's going to be one more update. One level, a final boss, and general improvements/refinements to the rest of the game.

It should've come out months ago, but it's been put off due to life/work/getting distracted by other projects/general laziness. But now I'm buckling down and getting to work on it, so it should hopefully not be too long.

sfx are peak


Will you launch this game in to Android and ios? I wanna play this game everywhere

Pretty unlikely. Porting a game to any other platforms is already a big job, and porting to phones specifically presents a lot of hurdles - in particular, I'd have to totally rework the controls to work on a touch screen, I'd have to ask players to sideload it to get around the app stores, and I may have to optimize it for the weaker hardware because it's a very unoptimized game.




smol indeed.


this game is hard for me!!! but this game is really well made! good job! and I really enjoy playing it!(my English is not good, sorry!)


Moocow shared a nice look at how they designed the Smol Ame levels in this conversation:



I will find you


Running on Steam Deck using Proton and the Windows Executable.  Imported some graphics asset from and added it as a non-steam game.  plays pretty good.


Someday Kevin will find the time to do the last update, I'll be waiting


update whe


Great game.   Works in wine on linux without any problems now.


Nice, but I’m not sure if it’s just me, but the game makes me slightly dizzy whenever the camera rotates. It would be nice if there were a setting to turn that off/make the game purely 2D, but overall, it’s good.




amazing gem



This game is bad for my blood pressure. 5 stars.


Too hard

About INAscapable madness... I kinda agree with the others. Adding spikes to teach the players a new mechanics (hold UP to bounce higher) without explaining it wasn't a very good idea...

what new mechanic is this?

Нold UP (W) to bounce higher. Apparently, some players found this part difficult...

thank you.

bug report: using ps4 controller makes the character permanently move to the left, and you can't use the pause function properl

I can attest to that. Using WINE has a weirder effect than using Native Windows.

i had a problem like that in Enemy Mind.


bug report: In the Haachama level, in the part of the spiders, the game gets slow and stops taking the movements, I could not pass the level because of that.

Sorry if it is badly written, I don't speak English and I used the translator to write this.

I have the same issue. Looks like it keeps generating new clouds even if you stay there for a very long time, which will take a lot of memory and cause the lag.


Fantastic traditional platformer, really brings this old cowboy back to my NES days (though this game's physics could never be replicated on that thing XD). Very much enjoyed this, even though Here Comes Hope had me going full Ame myself, lol! 


10/10 will test your skills and patience, nice game keep up the good work man B]

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I add it to my collection I love the design 

We played this game in the SRL Mystery Tournament 16 blind racing tournament recently, and it was so much fun! I did not expect all the places this game goes, and the super impressive variety. Here's a video of the match if you're interested: 

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Why is it so difficult to get high enough jumps to get from platform to another? This game sucks. 


Guess we'll be waiting a bit more for the Mori update. Take care Kevin.



I can't play the game.

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