I really like the design of the new Irys stage its really AMEzing. that being said I think it was lame and a little lazy to just reuse assets for the Gura stage and then add tridents. you could have had a whole undersea level where you jumped from shrimp to shrimp avoiding fishhooks or something but instead you made basically the same stage. not only that but it was super easy compared to the stage it took assets from. I am really disappointed.
The Gura stage only exists because I realized I could reuse the assets of the Irys stage to make a different kind of stage. I know it's not as exciting as a more uniquely Gura stage would've been, but I'm a solo dev with limited time, energy, and artistic talent.
The choice wasn't between that or a more uniquely Gura stage. The choice was between that or no Gura stage.
The fact that you are a "solo dev" means that you work at your own pace and at the effort YOU want to put in. There is no due date on this project. If you did not want to make Gura her own level then sure that's your choice but don't make excuses. You have shown in the past you are more than capable enough, that's why I said I was disappointed. If you need more time to make more stages then take more time or if you just don't want to make certain stages just say that. But do not give me the old Yandere Dev lines please.
I put exactly as much time and effort into this update as I wanted to. I'm happy with how it turned out.
I'm making the game I want to make. I hope other people enjoy it, and I'm open to good faith criticism that would help more people enjoy it, but at the end of the day I'm making it because I like making it and I'm sharing it because other people seem to enjoy playing it.
If you're so unhappy with my game that you feel the need to fling insults at me, calling me lazy and accusing me of making excuses, then you're free to play something else or make your own.
I said that making a stage reusing all the assets from a previous stage instead of using new assets is "lazy". Meaning not as much effort was put into making the stage as the other ones because you did not want to put as much effort into making that stage. Which is true but I apologize for my particular language causing offense. I took the fact that you are a solo dev as an excuse because you managed to make lots of amazing stages that I love including the most recent one for Irys even though you are just one guy and all that it would take to make a more unique stage for her is to take more time to make it which you can do because being a solo dev you have no deadline. However me not being the developer have no say in whether the effort or time will be put into it or not, only what I would like as a consumer/player. Gura is one of my favorite Hololive EN members and I just want her to have her own unique stage like some of the other girls. If you don't want to make it that way fine but it will end up making some people including myself unhappy. If that is ok with you or you don't care then keep on going, I wish you the best.
I like Gura too. That's why she was the first alternate character I added to the game, and why there are three versions of her.
But there are nearly 50 members in Hololive. As much as I'd like to give all of them a completely unique stage and make them playable so everyone's favorite is fully represented, that's just not realistic. You're right that I don't have deadlines, but I still have limited energy. I've been working on this game that I can't monetize for nearly a year, and I'm kinda burned out. I need to finish it up.
The Reflect level didn't happen because I thought, "Well I want to make a Gura level, but I don't want to actually put any effort into it."
It happened because I thought, "Oh hey, this red shader I accidentally made is pretty cool, but it wouldn't fit on this IRyS level since her whole thing is black and white. Maybe I could use it on an alternate to the IRyS level so this update can have two levels? But what song could I use? Oh hey, the red effect plus the gravity mechanic could fit the dark reflection theme of Reflect. Have the whole level reflected on the bottom, and the second half of the level is traversing the same obstacles but in the opposite direction. And since the next update will be the last, with a Kiara level and Calli boss fight, this level would give Gura at least some stage representation."
I'm sorry you don't think I did Gura justice. If you want more dedicated Gura content in a fangame, I recommend GuraQuest.
Ame's Office to Ame's Office Revengence Pop on Rocks to Nothing Here to Hope to Reflect Shuba to Reine Gura to Buff Gura to Cat Gura Ame to Watson TTM planets to MM Onigiri Other assets: Spikes, tables, corkboard, pink clouds The reusing of assets is so creative that Kevin able to turn it around.
The characters I could see as different skins except for Reine which got kinda gypped. As for the first 2 extra levels those were just harder versions of the same stage while Gura is a completely different person in Hololive and one of the more popular ones so I was disappointed because I like Gura and wanted her to get her own stage rather than a reskin of the same stage Irys got. The spikes randomly thrown into different stages were not there before and were only put there in this update and the pink clouds were only in red heart. He had a completely different feel and platforming style as well as assets for each of the stages and each new stage felt fresh and exciting and kept me coming back for more. until the resent update when he seemed to reuse things a little more than usual. I know he has the ability to do it because he has done it with so many more stages he just didn't do it with Gura.
Thank you so much for so much extra content on a free game. You clearly put in so much effort to not only make this in the first place but also update it with new levels, characters and improvements.
I've been playing since the OkaKoro update, have enjoyed every moment of gameplay, and admittedly got an odd sense of pride from getting Case Closed on Red Heart on my first try.
The only issue I've encountered with the game is that I recently got a new PC, and for whatever reason, my progress didn't carry over when I zipped and transferred the game files. Is there somewhere else I should be looking for the save data?
I really have no words, so I'll put it simple, my favorite level is To The Moon, from the art, to the music, passing through the mechanics, I love everything of it. BUT, what the heck with the level NOTHING that one really drained my sanity, the last part was too hard for me, 44 minutes... I love it though. And Inumore is... hard too, I just focused in finish it, I didn't even try the other 2 objectives.
I look forward to the next update(s), I do love your work, thank you. <3
Hello, I hope you are still working on this game, I have downloaded the game and can't launch it. it says "couldn't switch to requested monitor resolution"
Do you have to unlock the ability to change characters? I can't find anywhere to do so. Fairly certain I have the most recent version as well since I played the Ina level, and I can't find a way to swap characters in the web version either.
Just hit escape to access the menu, then use left or right to select character, then hit enter to confirm your choice, then hit escape to leave the menu, and then enter a level and you'll have your chosen character
Oh, I figured it was something super simple that I was just thinking too hard to understand. I could've sworn there was a button you had to ground pound in order to swap characters, at least that's how it was back when Gura was added I think. Thanks for the help!
There is this glitch where when I bounce from moon to moon I get stuck sideways and cant move. this has happened twice now. I also think you should add some sort of jump buffering if only slight. If you tap the jump button a pixel before you hit the ground it wont do anything and you will have to click it again to respond. this is especially frustrating in the more fast paced sections of the game where this will ultimately lead to death.
I found out that clearing all 3 objectives in a level in one go gives you a "Case Closed" thing over where the objective icons would be in the hub menu.
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I really like the design of the new Irys stage its really AMEzing. that being said I think it was lame and a little lazy to just reuse assets for the Gura stage and then add tridents. you could have had a whole undersea level where you jumped from shrimp to shrimp avoiding fishhooks or something but instead you made basically the same stage. not only that but it was super easy compared to the stage it took assets from. I am really disappointed.
The Gura stage only exists because I realized I could reuse the assets of the Irys stage to make a different kind of stage. I know it's not as exciting as a more uniquely Gura stage would've been, but I'm a solo dev with limited time, energy, and artistic talent.
The choice wasn't between that or a more uniquely Gura stage. The choice was between that or no Gura stage.
The fact that you are a "solo dev" means that you work at your own pace and at the effort YOU want to put in. There is no due date on this project. If you did not want to make Gura her own level then sure that's your choice but don't make excuses. You have shown in the past you are more than capable enough, that's why I said I was disappointed. If you need more time to make more stages then take more time or if you just don't want to make certain stages just say that. But do not give me the old Yandere Dev lines please.
I put exactly as much time and effort into this update as I wanted to. I'm happy with how it turned out.
I'm making the game I want to make. I hope other people enjoy it, and I'm open to good faith criticism that would help more people enjoy it, but at the end of the day I'm making it because I like making it and I'm sharing it because other people seem to enjoy playing it.
If you're so unhappy with my game that you feel the need to fling insults at me, calling me lazy and accusing me of making excuses, then you're free to play something else or make your own.
I said that making a stage reusing all the assets from a previous stage instead of using new assets is "lazy". Meaning not as much effort was put into making the stage as the other ones because you did not want to put as much effort into making that stage. Which is true but I apologize for my particular language causing offense. I took the fact that you are a solo dev as an excuse because you managed to make lots of amazing stages that I love including the most recent one for Irys even though you are just one guy and all that it would take to make a more unique stage for her is to take more time to make it which you can do because being a solo dev you have no deadline. However me not being the developer have no say in whether the effort or time will be put into it or not, only what I would like as a consumer/player. Gura is one of my favorite Hololive EN members and I just want her to have her own unique stage like some of the other girls. If you don't want to make it that way fine but it will end up making some people including myself unhappy. If that is ok with you or you don't care then keep on going, I wish you the best.
I like Gura too. That's why she was the first alternate character I added to the game, and why there are three versions of her.
But there are nearly 50 members in Hololive. As much as I'd like to give all of them a completely unique stage and make them playable so everyone's favorite is fully represented, that's just not realistic. You're right that I don't have deadlines, but I still have limited energy. I've been working on this game that I can't monetize for nearly a year, and I'm kinda burned out. I need to finish it up.
The Reflect level didn't happen because I thought, "Well I want to make a Gura level, but I don't want to actually put any effort into it."
It happened because I thought, "Oh hey, this red shader I accidentally made is pretty cool, but it wouldn't fit on this IRyS level since her whole thing is black and white. Maybe I could use it on an alternate to the IRyS level so this update can have two levels? But what song could I use? Oh hey, the red effect plus the gravity mechanic could fit the dark reflection theme of Reflect. Have the whole level reflected on the bottom, and the second half of the level is traversing the same obstacles but in the opposite direction. And since the next update will be the last, with a Kiara level and Calli boss fight, this level would give Gura at least some stage representation."
I'm sorry you don't think I did Gura justice. If you want more dedicated Gura content in a fangame, I recommend GuraQuest.
Ame's Office to Ame's Office Revengence
Pop on Rocks to Nothing
Here to Hope to Reflect
Shuba to Reine
Gura to Buff Gura to Cat Gura
Ame to Watson
TTM planets to MM Onigiri
Other assets: Spikes, tables, corkboard, pink clouds
The reusing of assets is so creative that Kevin able to turn it around.
The characters I could see as different skins except for Reine which got kinda gypped. As for the first 2 extra levels those were just harder versions of the same stage while Gura is a completely different person in Hololive and one of the more popular ones so I was disappointed because I like Gura and wanted her to get her own stage rather than a reskin of the same stage Irys got. The spikes randomly thrown into different stages were not there before and were only put there in this update and the pink clouds were only in red heart. He had a completely different feel and platforming style as well as assets for each of the stages and each new stage felt fresh and exciting and kept me coming back for more. until the resent update when he seemed to reuse things a little more than usual. I know he has the ability to do it because he has done it with so many more stages he just didn't do it with Gura.
HAHA
Thank you so much for so much extra content on a free game. You clearly put in so much effort to not only make this in the first place but also update it with new levels, characters and improvements.
THIS GAME DONT HAVE UPDATE PLEASE UPDATE IT :)
IT UPDATE
jk:)
it update! :)
bruh
jk :)
Hi, I am playing your game but Somehow the character moves left automatically even though I didn't press it.
This might be an issue with a USB device being recognized as a gamepad. Like if you have a flight stick or something plugged in.
I think this will be fixed in the next update.
Does anyone know the keyboard command to make the game full screen on mac? I forgot. I don't mean ctr+cmd+f, that makes the browser fullscreen.
I'm waiting for macOS version of the game!
How to download on Mac?
I just try and it is a folder in Finder
Played after the Coco update. Lot's added from when Ame and Gura played it. Glad you are still updating the game. Take care Kevin.
I've been playing since the OkaKoro update, have enjoyed every moment of gameplay, and admittedly got an odd sense of pride from getting Case Closed on Red Heart on my first try.
The only issue I've encountered with the game is that I recently got a new PC, and for whatever reason, my progress didn't carry over when I zipped and transferred the game files. Is there somewhere else I should be looking for the save data?
The save file is at C:\Users\[your username]\AppData\LocalLow\MooCow Games\Smol Ame\save.dat
Found it. Thank you so much! :D
Surprised that Holo Bass's track is still on here AND is being played on Hololive streams after COVER and the rabid fanbase messed with him :/
I asked him if he wanted me to take it out, and he said it was fine to leave it in.
Check your facts, please.
I really like the Ame theme on the main scene. Super calm. 10/10
nice (smol review)
android port when?
Flawless.
I really have no words, so I'll put it simple, my favorite level is To The Moon, from the art, to the music, passing through the mechanics, I love everything of it. BUT, what the heck with the level NOTHING that one really drained my sanity, the last part was too hard for me, 44 minutes... I love it though. And Inumore is... hard too, I just focused in finish it, I didn't even try the other 2 objectives.
I look forward to the next update(s), I do love your work, thank you. <3
level that has a carrot behind you when you start completely crashed my computer
Try lowering your video quality
You know its smol when it says smol in the title :D
I love this!
Hello, I hope you are still working on this game, I have downloaded the game and can't launch it. it says "couldn't switch to requested monitor resolution"
yea
Haven't played this awesome game in a while, but finally caught up. Love it! Hope there's a real Rushia level at some point!
Your "Nothing" level was really impressive to me. That part at the end where it bent physics really bent my mind. Took me forever to beat it.
Thanks for the great experience and I hope you continue your work! The levels really feel better and better as they come out!
P.S. Your Ina level was perfect. Just what I needed after the stressful levels of OkaKoro. Haha. :)
True, it took me 44 minutes to finish that level, and somehow knowing that I'm not the only one who struggled with it recovers my sanity in 1%.
You guys cleared that stage?
Yes I did, it wasn't easy though, but the music kept me going, I actually enjoyed it more than Inumore (I couldn't find one Bubba!). ._.
Do you have to unlock the ability to change characters? I can't find anywhere to do so. Fairly certain I have the most recent version as well since I played the Ina level, and I can't find a way to swap characters in the web version either.
Just hit escape to access the menu, then use left or right to select character, then hit enter to confirm your choice, then hit escape to leave the menu, and then enter a level and you'll have your chosen character
Oh, I figured it was something super simple that I was just thinking too hard to understand. I could've sworn there was a button you had to ground pound in order to swap characters, at least that's how it was back when Gura was added I think. Thanks for the help!
Omg what's happening with Russia level?!
Are you still alive Kevin!!Hey Kevin, is there any email in which I can contact you? I'm a dev myself and I'd like to exchange some quick words with you if that's okay.
I'd be happy to talk, but I don't really want to give my email address out. Could you DM me on Twitter?
Sure thing, I'll try to find you there. Thanks.
You go dude
I hope this game could get mobile port, i want to play this game but i don't have a pc. Hope the dev would kindly port this game
This looks interesting.
It seems I'm on the latest update but I don't have Ina bgm in game?
要怎麼更新呢?
Download the new version. It will keep your save file.
下载新版本。它将保留你的保存文件。
Me gustaría un port para psp de este maravilloso juego.
PD:i love you
Menu: "Ground pound to start"
Me: "This is beautiful!"
The Soundtrack List has not updated (no Ina's BGM)
You have an old version still.
Shuba Glide, (Sorry for low quality)
I can ground pound now, but I don’t know why it’s still drifting
Inescapable
Inascapable
I can’t argue with logic like that.
I survived from Boss Okayu! 😎 Now this whole pepeloni pizza is mine! :3
NANI HOW
Here you go :)
I guessed it was same way I did it, I did a EB instead of BB though, still cool
Yup both EB and BB on that top platform works with good timing. I just upload the one I got to work first. :P
There is this glitch where when I bounce from moon to moon I get stuck sideways and cant move. this has happened twice now. I also think you should add some sort of jump buffering if only slight. If you tap the jump button a pixel before you hit the ground it wont do anything and you will have to click it again to respond. this is especially frustrating in the more fast paced sections of the game where this will ultimately lead to death.
ah yes, fast paste.
Lol Ame Ground Pounds MOM
Wheres the second Bubba in Koroneraiser?
At the top of the wall just after the first MOM, you need an Inu to get up to it
dang thats kinda crazy..
I found out that clearing all 3 objectives in a level in one go gives you a "Case Closed" thing over where the objective icons would be in the hub menu.