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Bug report: Turning on arachnophobia mode does not change any of the spiders in Red Heart. I was playing using the Reine skin, idk if that caused an issue.

Did you press Enter? I didn't really do a good job at communicating that you have to do that, I'm pretty bad at menus.

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Well i dont know anything about making games but i will love it if you can make for android version cuz i dont have pc or laptop (well its ok if you can't do it for now)

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Coming from an earlier version, I downloaded this game on Arch Linux, ran it with WINE (A Windows code interpreter), and it ran just fine for me. Keep up the good work, Kevin.

TAS team did a lot of work with Smol Ame on WINE. Works perfectly on most distributions 

At least it works fine for me on Garuda (Arch) Linux. No issues there.

Played through everything so far, love it. Only complaint I have (which also leads to a question) is the limit to keyboard controls. Is there anyway that other controls will be added in the future? I only ask because by the time I finished playing my hands were in agony and very strained, and I imagine I'm not the only one who has had that feeling. 

Sorry if this has already been brought up, love your work though.

It already has Xbox/Xinput gamepad controls.

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It does? Sorry for the dumb question, but how do I set that up?

Edit: I'm so sorry, I didn't realize it worked automatically after the intro. Great work, this was just a massive dumb moment on my end.

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It's fine. A lot of people don't realize it's in the game and didn't think to try. I should say it somewhere in the game.

If you have an Xbox One controller, there's a button upside the home button, hold it and connect it to your PC by bluetooth

I want to transfer the game and its save data to another computer, and I can transfer the game, but it always starts with no save data. Does it store data in a folder besides the execution location?

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The save file is in "MooCow" in your "LocalLow" folder as save.dat

Thank you!

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this game made me hate my life but i loved it

we need smol takanashi 

how to fullscreen

F1

how can i download the x64 version? the x32 one was really laggy

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Done, fully cleared it. Third Bubba on Inumore was tricky. I was surprised how easily I cleared Reflect with 0 deaths, it previously took me like 100 lives to clear it once. Irys stage was the hardest one to not die on. The only complaint I have is a long intro on Pop on Rocks. Everytime you die and restart, you have to wait like 10 seconds for the level to even start.

You can still play when the stage is dark

I’ve actually been having more trouble with the second Bubba

It took a while for me to notice it, but it is super easy to get and there's no risk after you figure it out. After the long spike trail, you headbutt a dog so it goes on the yubis and reaches where the first button is. After that, you use momentum of the jump to do a normal jump up to the Bubba. You could also groundpound, but that's way less reliable. Ride the dog at the button and when it is going up, you jump too. Like you do to clear Nothing.

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will this work on a potato computer?

If you are having issues, low your quality and if needs be: lower your windowed aspect ratio

i would love to know how?

Press Esc to pause. Press down until you get to Quality. Press left/right to change it. Press Enter to confirm.

ok did all of that but some hololive characters sprites dont show up at all, also the mustaches are like invincible

Hi just downloaded the game SmolAme_v210831.1 can't seem to get the sound to work when I launch the game all I hear is silence is there a way to fix it?

I need more information. Is the volume set to 0 in the pause menu? Are you getting sound from other programs? Do you have headphones plugged in? Can you see the game in the Windows volume mixer?

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Volume in pause menu is at 10,

Not getting sound from any other programs. Head phones are plug in. Yes I can see the game in Windows volume mixer.

Deleted 2 years ago

It feels like the sound file is missing from the file I downloaded could you tell me what are the names of the sound file so that I can see if they are inside the stuff I downloaded?

The sound files aren't stored as sound files. There's no way they could just be missing.

Give me as much information as you can think of, and tell me everything you've tried.

What version of Windows are you using? Do you get any sound in the browser version? How many audio devices are connected to your computer? Have you tried running the game without the headphones plugged in? Have you tried restarting your computer? And anything else you can think of that might be relevant.

My only guess is that maybe the game is trying to output to an audio device that's muted. Like if you're trying to use headphones, maybe it's trying to output through the speakers, but the speakers are muted.

Deleted 2 years ago

Figure out the problem is was my Asus Sonic Radar 3 that was causing problem uninstalled and all was fine thank you for your help the games is fun keep up the good work. 

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So I say it honestly, if this game came as indie on the Nintendo Switch I would be happy and willing to pay for it... it really is a good game.

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I think this would be great too. Cover gonna give this man legal rights.

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I have been playing every version sense I first saw Amelia play the game, and I have some questions & thoughts I would like to share with you KevinCow.


1. Progression

It was annoying to have to replay older stages just to try out the new stages as soon as possible. Would it be possible to implement a password system that just unlocks all the stages available for playing in future updates?


2. New Level: Here Comes Hope by IRyS

I LOVE what you did for the stage of IRyS; very creative. Although I will say, I hate that part with the Bubba floating back and forth with spikes floating around him. I died so many times either to hitting those spikes or trying to avoid them only to fall down a death pit from not being able to land on the platform perfectly after the switch. I died so many times there at one point I thought that the hazard was removed to make getting through the area easier, but to my disappointment it turned out it was just at its farthest point away from me in its pathing at the time...


3. New Level: Reflect by Gawr Gura

I was greatly disappointed by this level. It seems like it would make for a better level of one of IRyS' other songs. The long stretches between checkpoints made progressing really frustrating. When I heard the euro beat remix kick in after the switch I was expecting the stage to get more speedy and encourage you to run back, but I was disappointed to find it had the same slow progression as the first half where time was taken up by all the instant deaths and lack of check points. Is this the only stage Gura will get now that she has been given one, or are you open to the possibility of making a stage more thematically connected to her character in the future?


4. Dancing Smol Ame

Would it be possible to add a feature to where, while you are standing still, if you tap the down direction enough she will start doing her little dance? Sometimes I just find myself wanting to groove to the music a little and having that seems like a cute little thing to be able to do.


5. Smol/Walfi Skins

Would it be possible to get Smol/Walfi skins for all the characters in the game? I do like that characters have a look that matches their stages, and I especially love the dancing HoloBirbs, I just get this odd feeling of incompleteness from seeing only Ame and Gura with Smol forms in the Smol game.


6. Ame's Office, Cork Board, Hololive EN

Would you consider adding Haato and Coco to a corner of the cork board? Maybe even with a big question mark pinned next to them? As a nod to them being referred to as part of Hololive EN 0.


7. Level Select File Cabinet

Would you consider adding a level select feature to the starting area? It would add some convenience, especially as the map to select stages gets bigger. I was thinking a file cabinet we could ground pound to open up a stage select menu like we are going through some old case files would be the easiest method of implementation. Or would something like that not be able to work?

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git gud

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This is a game, a platformer with progression. A start and a soon end. If only are coming back to play every new update you aren't a player of the game but only the new stages. If you downloaded the game this wouldn't be an issue since saves are carried over versions but you have no interest in the game as a whole so why would you.

Here Comes Hope is the 4th last stage and you expect it to be easy. If you played the full game rather than rushing through it just the play the new stages you would have learned the skills to beat it. Funny how you mention the difficult part and the say exactly how to beat it, with a bit of patience.

Reflect was an amazing stage and such a creative way to reuse assets. If you want the game to go quickly the play it quickly.

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You now that if you don't erase the game, you can still play with your previous file right?

In the past when I opened up my browser to play the game it would always start me completely over. Checking it now, it is actually saving my progress? I guess the game will save your progress if you have a profile with this website? This is the only recent change I can think of that may have resulted in this new development for me.

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Oh, didn't think about that. I use to play on download version because I can have better fps rates there compared to the browser.

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Not the dev, but if you play all of the levels in order you shouldn't have to replay any levels, since it unlocks the next level instantly (in fact, since Ina's and Moona's levels unlock at the same time, the level unlocks should be ahead by 1)

To clarify for you, when I was talking about replaying levels, I was speaking in the context of having played previous versions of the game in the past. Thus in this version, where stages are locked by progression, I was essentially being forced to replay older levels to gain access to the newer levels.

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ah, I see. Yeah that's my bad, I misunderstood

I found a post by KevinCow that seems to address, albeit indirectly, most of my questions, and would like to quote the relevant sections here.


. . . “You're right that I don't have deadlines, but I still have limited energy. I've been working on this game that I can't monetize for nearly a year, and I'm kinda burned out. I need to finish it up.”

[. . .]

“And since the next update will be the last, with a Kiara level and Calli boss fight, this level would give Gura at least some stage representation.”

(KevinCow, 2021, https://itch.io/post/4465579)

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I want to play as Ina!

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Honestly, I don't enjoy it as much with the level progression. I'd rather do have all levels accessible to me with download. I haven't played since gura was the newest thing. 

Overall I don't want to spend time redoing levels that took me hours to complete to access new content. There are 2ish levels that I actually wanted to play, but I lost any motivation to do so.

Please make a way to disable the progression!!! This would be amazing!

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Actually, you can copy your old unityplayer.dll file to the new version, it will keep your progress

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The issue lies that there were new levels that were added since I've played that I am not exactly interested in playing.

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Is there a possibility of making a version that has everything unlocked automatically? I liked being able to play the new stuff when an update would come out, and I imagine it would be a bit annoying in future updates to have all your progress reset.

Will there be other characters in this game?

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I really like the design of the new Irys stage its really AMEzing. that being said I think it was lame and a little lazy to just reuse assets for the Gura stage and then add tridents. you could have had a whole undersea level where you jumped from shrimp to shrimp avoiding fishhooks or something but instead you made basically the same stage. not only that but it was super easy compared to the stage it took assets from. I am really disappointed.

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The Gura stage only exists because I realized I could reuse the assets of the Irys stage to make a different kind of stage. I know it's not as exciting as a more uniquely Gura stage would've been, but I'm a solo dev with limited time, energy, and artistic talent.

The choice wasn't between that or a more uniquely Gura stage. The choice was between that or no Gura stage.

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The fact that you are a "solo dev" means that you work at your own pace and at the effort YOU want to put in. There is no due date on this project. If you did not want to make Gura her own level then sure that's your choice but don't make excuses. You have shown in the past you are more than capable enough, that's why I said I was disappointed. If you need more time to make more stages then take more time or if you just don't want to make certain stages just say that. But do not give me the old Yandere Dev lines please.

I put exactly as much time and effort into this update as I wanted to. I'm happy with how it turned out.

I'm making the game I want to make. I hope other people enjoy it, and I'm open to good faith criticism that would help more people enjoy it, but at the end of the day I'm making it because I like making it and I'm sharing it because other people seem to enjoy playing it.

If you're so unhappy with my game that you feel the need to fling insults at me, calling me lazy and accusing me of making excuses, then you're free to play something else or make your own.

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I said that making a stage reusing all the assets from a previous stage instead of using new assets is "lazy". Meaning not as much effort was put into making the stage as the other ones because you did not want to put as much effort into making that stage. Which is true but I apologize for my particular language causing offense. I took the fact that you are a solo dev as an excuse because you managed to make lots of amazing stages that I love including the most recent one for Irys even though you are just one guy and all that it would take to make a more unique stage for her is to take more time to make it which you can do because being a solo dev you have no deadline. However me not being the developer have no say in whether the effort or time will be put into it or not, only what I would like as a consumer/player. Gura is one of my favorite Hololive EN members and I just want her to have her own unique stage like some of the other girls. If you don't want to make it that way fine but it will end up making some people including myself unhappy. If that is ok with you or you don't care then keep on going, I wish you the best.

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I like Gura too. That's why she was the first alternate character I added to the game, and why there are three versions of her.

But there are nearly 50 members in Hololive. As much as I'd like to give all of them a completely unique stage and make them playable so everyone's favorite is fully represented, that's just not realistic. You're right that I don't have deadlines, but I still have limited energy. I've been working on this game that I can't monetize for nearly a year, and I'm kinda burned out. I need to finish it up.

The Reflect level didn't happen because I thought, "Well I want to make a Gura level, but I don't want to actually put any effort into it."

It happened because I thought, "Oh hey, this red shader I accidentally made is pretty cool, but it wouldn't fit on this IRyS level since her whole thing is black and white. Maybe I could use it on an alternate to the IRyS level so this update can have two levels? But what song could I use? Oh hey, the red effect plus the gravity mechanic could fit the dark reflection theme of Reflect. Have the whole level reflected on the bottom, and the second half of the level is traversing the same obstacles but in the opposite direction. And since the next update will be the last, with a Kiara level and Calli boss fight, this level would give Gura at least some stage representation."

I'm sorry you don't think I did Gura justice. If you want more dedicated Gura content in a fangame, I recommend GuraQuest.

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Ame's Office to Ame's Office Revengence 
Pop on Rocks to Nothing
Here to Hope to Reflect
Shuba to Reine
Gura to Buff Gura to Cat Gura
Ame to Watson
TTM planets to MM Onigiri
Other assets: Spikes, tables, corkboard, pink clouds
The reusing of assets is so creative that Kevin able to turn it around.

The characters I could see as different skins except for Reine which got kinda gypped. As for the first 2 extra levels those were just harder versions of the same stage while Gura is a completely different person in Hololive and one of the more popular ones so I was disappointed because I like Gura and wanted her to get her own stage rather than a reskin of the same stage Irys got. The spikes randomly thrown into different stages were not there before and were only put there in this update and the pink clouds were only in red heart. He had a completely different feel and platforming style as well as assets for each of the stages and each new stage felt fresh and exciting and kept me coming back for more. until the resent update when he seemed to reuse things a little more than usual. I know he has the ability to do it because he has done it with so many more stages he just didn't do it with Gura.

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HAHA

(+6)

Thank you so much for so much extra content on a free game. You clearly put in so much effort to not only make this in the first place but also update it with new levels, characters and improvements.

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THIS GAME DONT HAVE UPDATE PLEASE UPDATE IT :)

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IT UPDATE

jk:)

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it update! :)

bruh 

jk :)

Hi, I am playing your game but Somehow the character moves left automatically even though I didn't press it.

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This might be an issue with a USB device being recognized as a gamepad. Like if you have a flight stick or something plugged in. 

I think this will be fixed in the next update.

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Does anyone know the keyboard command to make the game full screen on mac? I forgot. I don't mean ctr+cmd+f, that makes the browser fullscreen.

I'm waiting for macOS version of the game! 

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How to download on Mac?

I just try and it is a folder in Finder

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Played after the Coco update. Lot's added from when Ame and Gura played it.  Glad you are still updating the game. Take care Kevin.

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I've been playing since the OkaKoro update, have enjoyed every moment of gameplay, and admittedly got an odd sense of pride from getting Case Closed on Red Heart on my first try.

The only issue I've encountered with the game is that I recently got a new PC, and for whatever reason, my progress didn't carry over when I zipped and transferred the game files. Is there somewhere else I should be looking for the save data?

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The save file is at C:\Users\[your username]\AppData\LocalLow\MooCow Games\Smol Ame\save.dat

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Found it. Thank you so much! :D

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Surprised that Holo Bass's track is still on here AND is being played on Hololive streams after COVER and the rabid fanbase messed with him :/

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I asked him if he wanted me to take it out, and he said it was fine to leave it in.

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Check your facts, please.

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I really like the Ame theme on the main scene. Super calm. 10/10

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nice (smol review)

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android port when?

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Flawless.

I really have no words, so I'll put it simple, my favorite level is To The Moon, from the art, to the music, passing through the mechanics, I love everything of it. BUT, what the heck with the level NOTHING that one really drained my sanity, the last part was too hard for me, 44 minutes... I love it though. And Inumore is... hard too, I just focused in finish it, I didn't even try the other 2 objectives.

I look forward to the next update(s), I do love your work, thank you. <3

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level that has a carrot behind you when you start completely crashed my computer

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Try lowering your video quality 

You know its smol when it says smol in the title :D

I love this!

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Hello, I hope you are still working on this game, I have downloaded the game and can't launch it. it says "couldn't switch to requested monitor resolution"

yea

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Haven't played this awesome game in a while, but finally caught up. Love it! Hope there's a real Rushia level at some point!

Your "Nothing" level was really impressive to me. That part at the end where it bent physics really bent my mind. Took me forever to beat it. 

Thanks for the great experience and I hope you continue your work! The levels really feel better and better as they come out!

P.S. Your Ina level was perfect. Just what I needed after the stressful levels of OkaKoro. Haha. :) 

True, it took me 44 minutes to finish that level, and somehow knowing that I'm not the only one who struggled with it recovers my sanity in 1%.

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You guys cleared that stage?

Yes I did, it wasn't easy though, but the music kept me going, I actually enjoyed it more than Inumore (I couldn't find one Bubba!). ._.

Do you have to unlock the ability to change characters? I can't find anywhere to do so. Fairly certain I have the most recent version as well since I played the Ina level, and I can't find a way to swap characters in the web version either.

Just hit escape to access the menu, then use left or right to select character, then hit enter to confirm your choice, then hit escape to leave the menu, and then enter a level and you'll have your chosen character

Oh, I figured it was something super simple that I was just thinking too hard to understand. I could've sworn there was a button you had to ground pound in order to swap characters, at least that's how it was back when Gura was added I think. Thanks for the help!

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